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Handbook of Discrete and Computational Geometry, Second Edition (Discrete Mathematics and Its Applications)

Handbook of Discrete and Computational Geometry, Second Edition (Discrete Mathematics and Its Applications)

  • Combinatorial and dicrete geometry
    • Finite point configurations
    • Packing and covering
    • Tilings
    • Helly-type theorems and geometric transversals
    • Psuedoline arrangements
    • Oriented matroids
    • Lattice points and lattice polytopes
    • Low-distortion embeddings of finite metric spacces
    • Geometry and topology of polygonal linkages
    • Geometric graph theory
    • Euclidean Ramsey theory
    • Discrete aspects of stochastic geometry
    • Geometric discrepanct theory and uniform distribution
    • Topological methods
    • Polyominoes
  • Polytopes and pohedra
    • Basic properties of convex polytopes
    • Subdivisions and triangulations of polytopes
    • Face numbers of polytopes and complexes
    • Symmetry of polytopes and polyhedra
    • Polytope skeletons and paths
    • Polyhedral maps
  • Algorithms and complexity of fundamental geometric objects
    • Convex hull computations
    • Voronoi diagrams and Delaunay triangulations
    • Arrangements
    • Triangulations and mesh generation
    • Polygons
    • Shortest paths and networks
    • Visibility
    • Geometric reconstruction problems
    • Curve and surface reconstruction
    • Computational convexity
    • Computational topology
    • Computational real algebraic geometry
  • Geometric data structures and searching
    • Point location
    • Collision and proximity queries
    • Range searching
    • Ray shooting and lines in space
    • Geometric intersection
    • Nearest neighbors in high-dimensional spaces
  • Computational techniques
    • Randomization and derandomization
    • Robust geometric computation
    • Parallel algorithms in geometry
    • Parametric search
    • The discrepancy method in computational geometry
  • Applications of discrete and computational geometry
    • Linear programming
    • Mathematical programming
    • Algorithmic motion planning
    • Robotics
    • Computer graphics
    • Modeling motion
    • Pattern recognition
    • Graph drawing
    • Splines and geometric modeling
    • Surface simplification and 3D geometry compresion
    • Manufacturing processes
    • Solid modeling
    • Computation of robust statistics; Depth, median, and related measures
    • Geographic information systems
    • Geometric applications of the Grassmann-Cayley algebra
    • Rigidity and scene analysis
    • Sphere packing and coding theory
    • Crystals and quasicrystals
    • Biological application sof computational topology
  • Geometric software
    • Software
    • Two computational geometry libraries: LEDA and CGAL